Complete Guide to Stick War Legacy Units: Every Unit, Role, and Winning Strategy
Stick War Legacy has eight playable units and every single one has a specific job. Most players lose not because they lack skill, but because they train the wrong units at the wrong time. This guide covers every unit, what it costs, what it does, when to use it, and how to combine units to win every game mode.
All Stick War Legacy Units Explained
Stick War Legacy gives you eight units to build your army. Each unit plays a different role and no single unit wins the game alone. Knowing what each one does before you spend gold is the difference between winning and restarting the same level five times.
Miner — The Backbone of Your Economy
The Miner mines gold from the center statue. Without active Miners you cannot train any other unit. Train two to three Miners before spending gold on anything else. Miners can fight in emergencies but die fast, so keep them mining. Upgrading Miner speed is the single most important early upgrade in the game.
Swordwrath — Your First Line of Attack
The Swordwrath is the cheapest combat unit available. It is fast, trains quickly, and works best in groups of five or more. Use Swordwrath to rush enemies early before they build a strong defense. They become weak against Speartons and Giants later, so replace them as you progress. Upgrading their speed and damage keeps them useful through mid-game levels.
Archidon — Ranged Damage From a Safe Distance
The Archidon attacks from range and never needs to touch the enemy. Place Archidons behind your melee units for consistent damage without taking hits. They die fast in close combat so protect them at all times. The fire arrow upgrade is one of the best damage upgrades in the game and worth unlocking early.
Spearton — The Toughest Frontline Defender
The Spearton has the highest health of any standard unit. Its shield absorbs damage that destroys Swordwrath instantly. One Spearton holds a frontline long enough for Archidons to deal serious damage from behind. Speartons are expensive, so wait until your economy is stable before training them.
Magikill — Area Damage That Changes Battles
The Magikill hits multiple enemies at once with magic. It is expensive and slow but nothing clears large groups faster. The minion summon upgrade gives Magikill its own small protection army. Train Magikill only after your economy is stable and your frontline is already solid.
Giant — Slow But Impossible to Ignore
The Giant has the highest raw damage and health in the game. It destroys enemy statues fast but moves slowly and costs a lot. Never send a Giant in alone. Always clear the path with Swordwrath or Speartons first before pushing a Giant forward.
Shadowrath — Fast Silent and Deadly
The Shadowrath teleports behind enemy lines and targets high value units like Magikill and Archidons. It is an assassin, not a frontline fighter. In open combat it dies quickly. Use it only to eliminate specific enemy support units that are dealing heavy damage from the back.
Castle Archer — Your Only Static Defense Unit
The Castle Archer sits on your statue and attacks any enemy that comes close. You upgrade it through the statue upgrade menu, not the regular training queue. A fully upgraded Castle Archer is your last line of defense when your army falls. Always keep Castle Archer upgrades active, especially before Wave 10 in Survival Mode.
Each Unit Cost, Health, Speed, Damage, and Role at a Glance
|
Unit |
Gold Cost |
Health |
Speed |
Damage |
Role |
Best Used In |
|
Miner |
Low |
Very Low |
Medium |
Very Low |
Economy |
Every mode |
|
Swordwrath |
Low |
Low |
Fast |
Low |
Early rush |
Campaign early |
|
Archidon |
Medium |
Very Low |
Medium |
Medium |
Ranged support |
Survival, Campaign |
|
Spearton |
High |
High |
Slow |
Medium |
Frontline tank |
Tournament, Campaign |
|
Magikill |
Very high |
Medium |
Very Slow |
Very High |
Area damage |
Mid to late game |
|
Giant |
Very high |
Very High |
Very Slow |
Very High |
Statue breaker |
Campaign late game |
|
Shadowrath |
High |
Low |
Very Fast |
High |
Assassin |
Against support units |
|
Castle Archer |
Upgrade cost |
Medium |
Static |
High |
Static defense |
Survival, all modes |
Which Units to Train First as a Beginner
Start every match with two to three Miners. Once your gold income is stable, train three Swordwrath to hold the frontline. Add two Archidons behind them as soon as you can afford it. This combination costs low gold and covers both melee and ranged damage. Do not touch Spearton, Magikill, or Giant until your economy generates gold fast enough to replace units quickly. Beginners who skip the Miner phase and rush combat units always run out of gold by mid-game.
Best Unit Combinations for Every Game Mode
Best Combo for Campaign Mode
Three Speartons at the front, three Archidons behind, one Magikill in the back, and one Giant pushing toward the statue. This combination handles both heavy enemies and large groups. For a deeper breakdown of how these units work together check our complete army combinations guide. Keep your Miners working throughout the entire fight to fund replacements.
Best Combo for Survival Mode
Four Archidons, two Speartons, and one Magikill with minion upgrades active. Survival sends constant waves from one direction so ranged damage wins. The Speartons absorb the hits while Archidons and Magikill clear the waves. Upgrade Castle Archers fully before Wave 10.
Best Combo for Tournament Mode
Two Speartons, four Swordwrath, and two Archidons. Tournament enemies are fast and aggressive. You need a cheap army that trains quickly so you can replace losses fast. Save gold for a Magikill if the match goes long.
How to Upgrade Each Unit Without Wasting Gold
Upgrade Miner speed before anything else. Then upgrade Swordwrath speed and damage together. Archidon fire arrows come next because they multiply your ranged damage significantly. Spearton shield bash upgrade is worth buying before you use them heavily. Do not upgrade Giant or Magikill until you are using them regularly. Buying upgrades for units you rarely train is the most common way players waste gold in this game.
Units Most Players Misuse and Why It Costs Them
Most players send Giants in alone and wonder why they die. Giants need a cleared path or they get surrounded and destroyed before reaching the enemy statue. Most players train Shadowrath and throw them into the frontline where they get killed immediately because Shadowrath only works behind enemy lines against support units. Most players ignore Castle Archer upgrades until it is too late and lose their statue to a single enemy push. Most players also over-train Miners without switching to combat units fast enough, which lets the enemy push to their statue unopposed.
How to Counter Every Enemy Unit in Stick War Legacy
Counter enemy Miners by sending two fast Swordwrath directly at their statue in the opening seconds. Counter enemy Archidons with Shadowrath teleporting behind their lines before they deal ranged damage. Counter enemy Giants with Magikill area attacks before the Giant reaches your frontline. Counter enemy Speartons with Magikill or a large Swordwrath group attacking from multiple angles at once. Counter enemy Magikill with Shadowrath targeting them specifically before they cast. Every enemy unit has a weakness and knowing those weaknesses lets you build the right counter army before the enemy overwhelms you.
Conclusion
Stick War Legacy is not a game you win with one powerful unit. Every unit has a role and your job is to use the right one at the right time. Start with Miners, build your economy, and layer your army with Swordwrath, Archidons, and Speartons before spending gold on Giants or Magikill. The players who master unit combinations and upgrades win consistently while everyone else keeps restarting the same levels. Use this guide as your reference every time you feel stuck and you will clear every mode without wasting gold.